


There’s other small additions to the combat that I haven’t even mentioned, and it all comes together to create something addictive and alluring. Then there’s Assault Vision: a two-button prompt that materialises on-screen where they’ll do a longer, more focused amount of damage. You can call upon an ally and initiate Combo Vision, where a party member attacks an enemy and deals some much needed damage. You feel like a kite in a hurricane, with the string tied firmly around your wrist. There are times when all eight abilities are available at once.
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For example, Gemma can harden his skin to reduce damage Hanabi uses fire and Shiden uses electricity Arashi can slow down time and Kyoka can duplicate herself to do up to three times the damage. Each Other has a weak spot, so mixing these abilities is necessary if you want to take everyone down. Some Others are susceptible to fire or electricity damage, whilst others are invisible. Connecting minds through something known as SAS, you borrow an ability for a short while. Each one has a special psionic ability that can be used by you in battle. This little flurry can do a fair bit of damage, and it’s only the start.Īs the story unfolds, you’re introduced to your teammates. By mixing Yuito’s sword attacks or Kasane’s floating stars, objects can be thrown either after or before. Be it a truck, statue, oil drum, or a huge icicle, there’s plenty to send crashing into enemies. Both have light and heavy attacks, but they also have the ability to launch surrounding items through the air. Yuito and Kasane are the main protagonists, and you can experience both their stories if you like. Scarlet Nexus: using the power of the mind Even now I’m thinking about jumping right back in and spanking a gang of Others (the monsters of the game) with my psychokinesis, whilst manipulating time, teleporting, and using the art of clairvoyance. There’re so many moving parts, and with every hour that passes, something new is learnt. Well, maybe not God of War, but it is fucking fantastic. Better than Nier Automata, Astral Chain, and God of War. The combat in Scarlet Nexus is the best I’ve seen in years. I’d normally give a brief overview of the story before I dive into the bread and butter, but it’s more important to whet your appetite with the main course first. In the final third of it, you feel like Neo from The Matrix, an Omega-level mutant, and even a God. While there is a hell of a lot to remember, it’s easy to master. Scarlet Nexus is an intricate web of narrative and gameplay, where the shear opportunities in combat feel endless. New mechanics might be thrown in towards the end, but they often feel tagged on or arbitrary. In a lot of ARPGs, you’re given the mechanics fairly early on, then left to your own devices.
